Developer: Blue Brick
Platforms: PC, Mac, Linux
Release N/A, in development
SUPERHOT is an FPS game where time moves only when you move. This innovative yet remarkably intuitive time control mechanism crates gamplay that has never been seen before. Take your time! Get rid of aggressive enemies with grace, style and the intense satisfaction of watching them fall while you're dancing in a hail of bullets. With limited ammunition and unforgiving foes every level of SUPERHOT becomes a deadly puzzle. Short and intense action scenes. Dodging bullets. Taking down armed enemies with your bare hands. That’s the essence of SUPER. HOT. SUPER. HOT.
Originally created for the 2013 Seven Day FPS challenge, SuperHOT promises to take the concept that so enamored indie gamers (it hold the title for the fastest Greenlit title) and expand it into a full-length experience. The game's key mechanic is that your movement and the passage of time are linked: run around and time moves at a normal pace, move slow or stand still and time inches to a crawl.
The idea of time moving only you move turns the simple act of shooting into death-dealing art, as you dance around bullets and carefully target your foes. The minimalist visuals only add to the beauty of slow motion killing, as enemies crumple from your gunfire and blood sprays gracefully through the air; the red-white pallet makes every shot, every impact stand out. The gameplay itself is most akin to a first person Hotline Miami. You die in one hit and each gun has limited ammo, so staying mobile is critical to survival. You have you constantly have to be on the move, be counting your shots, be positioning yourself, and be aware of your enemies and surroundings. These factors, combined with rudimentary stealth and melee systems, make SuperHOT feel more like a combat puzzle game than a simple shooter.
The existing version (playable here) only lasts a few levels, but is endlessly replayable and entertaining due to the inherent style and finesse of the mechanics. Blue Bricks has high ambitions for the full game:
SUPERHOT can go many directions and we would like to take all those roads. Imagine a shootout in a hectic car traffic - where you have to avoid cars and bullets. Imagine a shootout in a building being demolished, with everything falling in slow motion. We want more then rooms with people and I hope that we can deliver that.SuperHOT doesn't have a release date yet, but can follow its development on the developer's Twitter page. They're also open to feedback so be sure to share your ideas and suggestions with them on Twitter and the game's Greenlight page.
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