Platforms: PC, Mac, Linux
A road trip through a ruined continent
Overland blends resource-managing map travel, reminiscent of games like FTL and Convoy, with strategic turn-based scavenging on low-poly dioramic stages. Your goal is westward, as you and a companion, either human or canine depending on your luck, travel the roads across America. Considering the focus on travel, fuel is perhaps the most important resource: each stop on the map costs varying amount of gas, and the promise of finding more can tempt you to take on a risky encounter.
Playing the recently-released private alpha, the game that I was most reminded of was actually the mobile roguelike Hoplite. Hoplite is often praised for its very almost puzzle-like combat, where you can use the knowledge of enemy's range and attacks to meticulously plan out your strategy and remain unscathed. Similarly, Overland's turn-based encounters are more tactical puzzles than classic roguelike combat. With only two action points per character, and only able to hold one item, each action must be economical, efficient, and carefully considered.
That juggling act defines Overland's challenge. This isn't a game of clearing out an area to safely loot; it's an ever-tightening vise of tension and danger, as each loud rummaging through dumpsters and derelict cars draws more skittering creatures. as you choose which supplies to gather, as you drive the car to the exit while maneuvering everyone back to the vehicle safely. Killing is your absolute last resort, as the dying screech of a monster will only attract more. Playing aggressively but cautiously is your best strategy, always being aware of where enemies are in relation to your characters and your car, always weighing the risk and reward of each action.
You can find more information about Overland on the game's site and Tumblr page.