Wednesday, May 14, 2014

SitRep: SuperHOT

Title: SuperHOT
Developer: SuperHOT Team
Platforms: PC, Mac, Linux
Currently on Kickstarter, Summer 2015 release
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SuperHOT was one of my favorite indies of 2013. While only a short prototype developed for the 7DFPS challenge, it was a promising game that combined stylish minimalist art with a unique "time moves when you move" mechanic, turning shootouts into art in motion and a puzzle action as you weaved between bullets and planned around your limited ammo. It was a project just begging to be expanded and explored further...and thankfully the developers thought the same. SuperHOT is back, bigger and more stylish than ever before.
The innovative mechanics and oh-so-satisfying gunplay remains intact, but the appearance and scope has evolved and matured. The minimal art has been upgraded to a textured, more detailed look that retains the contrasting red-on-white color scheme of the original. The gameplay has seen similar growth, promising a larger arsenal of guns and explosives, smarter and varied enemies, an endless arena mode, and Oculus Rift support. Perhaps what's most exciting about this expanded SuperHOT is the developer's vision for new levels: "shootout in a subway train, showdown on the top of a skyscraper in rain, jumping into a moving elevator...fighting in the middle of a motorway during rush hour." No longer will SuperHOT's action be confined to corridors and simple rooms, but expanded to visceral scenarios that rival the best action scenes.
Oh, and swords. You can slice bullets in half with a sword. 
SuperHOT is currently seeking funds on Kickstarter (almost 50% funded in only a few hours!). You play the original prototype here.

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