Developers: Misfits Attic
There are many ways a game can be immersive. First person games like Mirror's Edge use full-body awareness so you're controlling a body with heft and limbs rather than a disembodied camera. Gone Home, Amnesia, and The Room utilize tactile hands-on gameplay. And then you have games like Her Story and Uplink, where you're not merely controlling a character. You are the character, your computer screen acting as the in-game monitor, a direct window into the game's world.
The recently released Duskers fits in that latter category and this tactical sci-fi survival roguelike utterly succeeds at delivering an immersive, atmospheric experience,
But exploring vessels yourself is too dangerous because, while you may be the last human,...you certainly aren't the last organism. Death lurks everywhere, from alien horrors and active security systems to radiation leaks.
While it may sound archaic and clunky, the command line interface is part of what makes Duskers so brilliant and immersive. Every command must be planned and carefully considered, because if something goes wrong - and it will - you must adapt and improvise on the fly. It gives the game a deliberate, cautious pace, as you command your fragile drones to maneuver between rooms, use motion detectors, gather supplies, power generators, and so on. When you're hurriedly typing in commands as radiation is spreading through an outpost and power is failing and the creatures you had trapped in a room are breaking free, Duskers is at its most tense, thanks to that careful pacing and detached perspective.
Duskers mixes moments of unease and fear of the unknown with satisfying strategy and on-the-fly improvisation. Similar to Her Story or Uplink, the command console interface results in an immersive intimate experience. You are the last human, controlling your drones, from your computer.
You can purchase Duskers from Steam and Humble,