The vision for Serpent in the Staglands is a mix of the addictive build customization of ARPGs and party control and role-playing elements of games like Baldur's Gate and Darklands. A throwback to cRPGs of the past with fresh new role playing designs and combat mechanics.
Set in the cold mystical forests of the Staglands, Serpent in the Staglands is an isometric real time action RPG. Playing as the moon deity Necholai given human form, you must gather your party and venture out into a dangerous landscape of expansive wilderness and grand halls. The core of the gameplay is combat: real time party control, with the ability to pause and issue commands, designing varied builds with dozens of skills, magic types, and gear, micromanaging your team and planning strategies in the thick of battle. Perhaps most appealing to me is the game's wonderful pixel style, that combines detailed designs with vibrant effects and crafting atmospheric environments.
Serpent of the Staglands will be released in late 2014. You can learn more about the game here and support it on Kickstarter (funding goal achieved).
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