Title: Kelly
Developer: ANIV
Platforms: IOS Universal
Price: $0.99
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Mechanically, Kelly is a simple platformer. You won't be wall-jumping or air-dashing or double jumping in this game. The controls are simple - left, right, jump - and are quite responsive. Now, while as Kelly isn't as flashy or well animated as Shadow Blade or atmospheric as Incoboto, where the game shines is in its level design and gameplay.
Kelly offers 15 levels to run and jump through and each is vibrant and colorful, with unique hazards and moving obstacles. From hinged platforms to color-coded barriers to laser-wielding spiders and shuriken-flinging robot arms, the mechanics and dangers here are varied and often combined in inventive ways. While 15 levels may seem sparse, these aren't your usual 15 second areas found in some games. Each gives about 90 seconds to earn three stars, and achieving that time is easier said than done. Kelly is a challenging game, requiring timing and precision to maneuver around the many obstacles. Similar to a game like Kid Tripp, once you learn a level, you can race through in a fast fluid manner.
Kelly surprised me. I was intrigued by the colorful art style and interesting levels in the trailer, but the game's challenging tricky gameplay and precision platforming is really well done. If you're looking for a solid platformer, I definitely recommend Kelly. The developer also said that he has plans to add more levels and possibly implement Game Center
You can purchase Kelly for $0.99
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