Showing posts with label Articles. Show all posts
Showing posts with label Articles. Show all posts

Saturday, December 24, 2016

IGE's Ten Favorite Games of 2016

2016 is almost over, and that means it's time to look back at the games that stood out, that stuck with me for various reasons. I actually played quite a few more AAA games this year, due to finally getting a PS4, so this list does feature several non-indie picks, but that's only because they were just that good. 

So here's my ten favorite games of year, in no particular order, along with a few honorable mentions. 

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Hitman
Hitman is something rare and special: an honest-to-god comeback, a return-to-form that sets the bar for all future returns-to-form. From a game that made one question if IO had forgotten what made the series special, that altered many of the series' unique features in baffling ways, to a sleek game that pushes the Hitman series to new heights.

But even putting all that aside, Hitman is a triumph of game design, with sprawling clockwork sandboxes just waiting for you to poke and prod and manipulate, each one heavy with atmosphere and clever story vignettes, with so many ways to approach each mission that a single one can last you a dozen hours, and a huge amount of additional content that challenges your assassination prowess in new ways. This is the sequel I've been waiting a decade for.



Inside
At a glance, one might question what exactly makes Inside so special. Its visuals seem muted and dull, strip away everything and it's a game of mostly traversing right and solving environmental puzzles, it's a game where the only controls are move, jump, and grab. But Inside can't be fully appreciated at a glance; it must be played to understand its excellence.

Inside is a bleak crescendo of a cinematic platformer, every aspect building upon the other until its incredible finale. The animations, how the boy stumbles and struggles, how he looks with nervous glances or hunches over in tense fear. The aesthetic, rife with countless details and a cohesive palette that accentuates the game's depressing dystopian tone. The sound design, from the subtle heartbeat of a soundtrack to the boy's hurried breathing when stealth shifts to desperate pursuit. Everything coalesces to create an oppressive miasma of unease and tension, where you never feel safe, where every mistake is met with quick ruthless death, and its lean puzzle design is always driving you forward to more haunting imagery and more surreal discoveries.



The Last Guardian
I liked Ico, and I loved Shadow of the Colossus, so I had high expectations when I started The Last Guardian. And somehow, Ueda's vision was able to surpass them. This is an incredible journey of friendship told not through cutscenes or prose, but the medium's most unique element: interactivity. No doubt many great stories in gaming have been conveyed through audio logs and expert writing and compelling voice actors, but The Last Guardian tells the story of boy and beast through gameplay, through Trico's groundbreaking animations, through your petting and cleaning of feathers and removal of spears, through the desperate saves from certain death and the graceful leaps through this world's mysterious architecture.

From that foundation emerges a cinematic platformer that pushes boundaries on myriad fronts: playable set-pieces that rival Naughty Dog's work, tense platforming over vertigo-inducing heights, smart puzzles driven by cooperation, and an gripping ending that won't soon be forgotten



Titanfall 2
My eyes were opened to the joys of online multiplayer this year, first with Overwatch and Rocket League. then Battlefield 1 and Rainbow Six Siege. But I've played one shooter more than all of them, and that game was Titanfall 2. It's a demanding game, where quick reflexes and deft wall-running are your ultimate advantage, so it took a while for me to gain the skills to not get slaughtered. But with practice comes precision, and with precision comes some of the most intense and entertaining action I've enjoyed in a long time. There's nothing quite like wall-running past a missile salvo between warring titans, or sliding around a corner to cut down an incoming enemy, or grapple-hooking an ejecting pilot to deliver a killing mid-air blow. It's fast, furious, skillful, where a typical match can produce awesome emergent set-piece moments.

But those awesome set pieces aren't reserved to multiplayer, because Titanfall 2 also comes with one of coolest FPS campaigns in a while, a lean series of missions that shifts from one cool concept and encounter to the next, all wrapped in the stylish skillful parkour and combat that defines the series.



Oxenfree
The narrative adventure has seen a renaissance since Telltale revitalized it with The Walking Dead way back in 2012. From Dontnod's Life Is Strange to the historical 1979 Revolution, their influence has been undeniable. But while they may be the originator, Oxenfree is the innovator. Harkening back to the Spielbergian adventures of the 80s, this tale of friends on an island where dark forces lurk pushes the genre forward in wonderful ways. Its walk-and-talk mechanic allows for the kind of pacing that Telltale games and their ilk could never do, letting you make tough dialogue choices without breaking away from regular gameplay. And that dialogue is so natural, flows so smoothly, with interjections and interruptions and whatnot, a far cry from the turn-based style of conversation seen in everything from Mass Effect to Fables. Finally Night School found a clever way to do a New Game Plus within the confines of a narrative adventure, giving you another reason to revisit these likeable characters and atmospheric locales.



SuperHOT
It's the most innovative shooter I've played in years. No really, clever joke aside, it is. SuperHOT takes the one hit kills and limited ammo and encroaching enemies on all sides of Hotline Miami, and makes it a pseudo-turn-based action puzzler through its core time-moves-when-you-move mechanic. That simple idea changes everything. It's a game of minimalism and restraint, more time spent side-stepping bullets and planning your next move than attacking. Those methodical minutes-long sequences of time-slowed action only last mere seconds in real time. Every moment is one of careful movement, since every step by you means danger is one step closer. 

The combat in SuperHOT is the stuff of Hollywood magic, scenes that are usually only reserved for scripted moments and set pieces. You snatch a gun out of the air and spin around to kill the enemies approaching from behind. Point blank shots are negated by a katana slicing the bullet in half. You weave between bullets with effortless ease. It's a low-poly dance through a rain of crystalline shards and it never gets old



Stephen’s Sausage Roll
2016 was the year of the puzzler. The Witness, Obduction, SHENZHEN I/O, Recursed, Sethian, Thoth, and more, this year was one with quality puzzle games of all kinds. But none impressed or stumped me as much as Stephen's Sausage Roll. It may not seem like much, a Sokoban-style puzzler with a low-fi aesthetic, but that's where the genius of the games lies. Stephen's Sausage Roll is an ever growing puzzle box of new mechanics, mechanics that were always there, hidden in plain sight through level design alone.

Your basic toolset of rotation and fork is so versatile, allowing for puzzles so satisfyingly diverse and tricky, it is astounding to think back to how the early puzzles were only about rotating and pushing sausages with your fork. This is an ingenious work of level design and clever puzzles that should not be missed.



House of the Dying Sun
At one point, House of the Dying Sun was a bigger game, an ambitious sprawling Mount-and-Blade-style campaign with procedural factions and an open map. But instead the finished game is a lean collection of hand-crafted missions, polished and distilled to focus on one thing: combat. Combat is House of the Dying Sun's core element, each mission dropping you into a volatile situation and asking you to seamlessly manage both intense dogfighting from your interceptor cockpit and fleet tactics from the macro RTS view. No map to travel, no trading or hangars to buy a better fleet, no smaller jobs to build up your reputation, just relentless combat where positioning and expert flight is key to survival.

But it would remiss to not single out House of the Dying Sun's stellar sound design. The audio makes the game. The muted rumble and thuds of your weapons. The rasp of your oxygen mask. The tinny chatter of your wingmen, The mechanical whir when you reload or switch weapons. The sound design draws you into the combat, gives every action an immersive and atmospheric reaction



Shadow Tactics: Blades of the Shogun
You know a game is going to be good when a demo shifts your expectations from "Huh, seems interesting" to "I need to keep playing, please release already". In an ideal world, Shadow Tactics will be for real-time Commandos-style tactics what Divinity was for CRPGs. Polished to a mirror sheen, this is a game of weaving through vision cones, of carefully planning out precisely timed distractions and executions, of managing all your of team's special skills and abilities to overcome seemingly impossible odds. A single mission can last 2-3 hours, as you plan and study and observe and act and react and quick-save like a madman. This is one of the best stealth games of 2016, and the best Commandos-like in a long time.



Imbroglio
Michael Brough's games have often hinged on the dichotomy of simple on the outside and surprisingly deep within, a lo-fi aesthetic contrasted by challenging strategy. His latest game Imbroglio is no different; it plays like a distant cousin of his previous roguelike 868-Hack, with a focus on positioning and smart use of your abilities, but expanded exponentially and offering surprising complexity.

Imbroglio is many things. It's a roguelike, as you tactically use different skills and turn-based movement to outlast increasingly challenging groups of enemies. It's a card game, with each class having unique skills and limitations that define the kind of deck you can build. And it's a board game, as you use those cards to build the floor of the board itself, carefully considering synergy between abilities and your health and mana and where enemies will enter the arena. Imbroglio is the kind of simple-to-play yet surprisingly complex game that you'll often find on mobile, and one of the best roguelikes the platform has to offer.

Honorable Mentions:

Sethian
I've never played anything like Sethian. Essentially Arrival: The Game, it's a narrative adventure/linguistic puzzler that challenges you to learn how to read and communicate in an alien language. Wholly unique and very clever

N++
I'd place the physics-driven platforming and slick smooth controls of the original N up there with games like Super Meat Boy as one of the forefathers of the indie precision platformer, and N++ is the culmination of 12 years of refinement on that original game, with thousands of smartly-designed stages that wringe diverse platforming challenges from a simple moveset.

Devil Daggers
If DOOM was the modern update of the old-school shooter, Devil Daggers is the other side of the coin, distilling the genre to its leanest form. You, your weapon, an arena, a cacophonous onslaught of eldritch horrors, now survive. An oppressive symphony of distorted shrieks, skittering legs, guttural roars, echoing moans brings to life a bestiary of bone and flesh and too many appendages. Devil Daggers' sound design is some of the best you'll hear this year

Thumper
The most intense, most satisfying, and most draining test of reflexes since Super Hexagon, Thumper is equal parts simplicity and excess, easy-to-understand but challenging-to-master gameplay within a sensory overload of movement, color, and sound. If Super Hexagon was hypnotic in its shifting twisting geometric minimalism, then Thumper is 2001's mesmerizing mindfuck given metal life.

The Witness
Jonathan Blow's seven-years-in-the-making magnus opus is a puzzle game masterpiece, a vibrant Myst-like that wordlessly teaches you to understand its expansive repertoire of mechanics

DOOM
You are not a one-man army. You are a god of death, a bringer of ruin and slaughter to the forces of hell. They fear you and rightfully so, as you unleash unstoppable fury upon them through relentlessly fast first-person shooter action

Saturday, October 8, 2016

Screenshot Saturday - 10/8/16

Title: Dystoria
Developer: Tri-Coastal Games
DYSTORIA, a 6-axis space shooter with an 80’s arcade vibe. DYSTORIA is a diabolical zero-g space labyrinth in which you are trapped as an experiment. DYSTORIA combines a unique style of 6-axis gameplay with action packed space battles, stunning visuals and mind-bending level design all backed by an original 80’s style synthwave soundtrack.
Title: Earth's Dawn
Developer: Dracue Software
Packed with super-fast sci-fi action, Earth’s Dawn offers 2D side-scrolling gameplay in a beautiful hand-drawn style. Combat is intuitive, but deceptively deep with combos, finishers and rankings after enemy encounters all adding depth to the game, while RPG-style skill trees, equipment crafting and character evolution open up things even further.
Title: Type Knights
Developer: Type Knights team
A casual RPG with simple text commands controls
Title: Grave Danger
Developer: JB Gaming
Grave Danger is a 2D sidescrolling adventure game about utilizing unique characters to solve puzzles and stay alive. Run, jump, float, shoot, and scythe your way through puzzles involving teamwork and precision! Alternate between each hero: Dante the cowboy, Elliot the wizard, and Malice the reaper.
Title: Slime-San
Developer: Fabraz
Slime-San was minding his own business, sliming around in a peaceful forest when suddenly…A giant worm appeared and gobbled him up! Now deep within the worm’s belly, Slime-san has to face a decision: Be digested by the incoming wall of stomach acid... Or jump, slide and slime his way through the worms intestines and back out its mouth!

Friday, July 8, 2016

SitRep: Broforce (Post-Release)

Title: Broforce
Developer: Free Lives
Platforms: PC, Mac, Linux, PS4
Price: $14.99
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It's been a few years since I last covered Broforce, so long that the game has since left Early Access and been expanded and updated in myriad ways. The most recent update grew the already diverse broster with three more heroes, building upon an already engaging foundation.
The quite fitting July 4th update introduced the fearsome trio of bros stylized after Bruce Lee, Dirty Harry, and Tank Girl. As usual, each adds their own unique strengths and attacks to your arsenal, from Lee's famous fighting skills to Tank Girl's own personal tank to obliterate mooks. Other post-release updates injected some electric action into the mix, with the combined power of Highlander and Mortal Kombat-alum Raiden.
You can test your skills with these new bros, and the rest of the game's line-up, in new single-character Tactical Missions, and unleash powerful perks with useful Supply Drops that can boost your abilities or distract aliens, among others.

Broforce is available on Steam, Humble, and the Playstation Store.

Sunday, July 3, 2016

Quick Fix: Screenshot Saturday 7/2

Title: Saint Kotar
Developer: Tanais Games
A psychological horror point & click adventure game
Saint Kotar draws inspiration from p&c classics like Broken Sword and Monkey Island, along with the works from horror fiction writers such as H.P. Lovecraft and Edgar Allan Poe
Title: Botlike
Developer: Binji Games
Botlike is a 2D-Sidescrolling Action Platformer with roguelike elements like permadeath and random level generation. You play as an old distinguished bot who is putting up the hopeless fight against the totalitarian regime of evil AI.
Title: Downhill Prototype (working title)
Developer: Megagon Industries
Choose between different mountains with unique animals and weather effects. Customize your rider. Crash a lot.
Title: Eternal Desert
Developer: Karnak Arts
A third-person adventure game with platform and shooter elements. The game is set in ancient Egypt with numerous references to the myth of Horus and Seth. You will be living a surreal adventure under the sun of Egyptian desert and along the legendary Nile River.
Title: Killer Robot Party
Developer: Fran Boot
Reports are coming in of Killer Robot battalions sweeping across the kingdom. They’re deadly, they ruin parties, and they’ll steal anything that isn’t bolted down. Use your longbow, magic potions and scavenged weapons to defend the Queen, and stop them from making it into the party at ALL COSTS.

Saturday, June 4, 2016

Quick Fix: Screenshot Saturday 6/4

Title: Light of the Empire
Developer: YC960 Studio
A space and land RTS/RPG hybrid
Title: Eliosi’s Hunt
Developer: TDZ Games
Eliosi's Hunt is a sci-fi top-down shooter and platformer with a unique universe, challenging and fluid gameplay and stunning visuals.
Title: Axis Descending
Developer: Mars Ashton
Axis Descending is a Metroidvania Dark Souls-like where you dodge, slash, dash and shock your way through a story mode, randomized "Divecaching" levels, unique bounty hunt adventures and tons of treasure chests full of loot!
Title: GravLab
Developer: VR Bits
The Gravitational Testing Facility & Observations would like to introduce our new range of gravity modifying appliances.

Sunday, May 29, 2016

Quick Fix: Screenshot Saturday 5/28

Title: AiK
Developer: Christian Arnold
Aik is a journey. It is about discovering a 2D open world setting and the more you understand and observe the environments, behaviours and creatures in this world, the more you understand how to interact and make your way through it
Title: Gunnhildr
Developer: RatDog Games
Gunnhildr is a Dark Souls meets Binding of Isaac style Rogue-like FPS. Taking place on the Norse world of Niflheim you are Gunnhildr, the only warrior to ever achieve the honor of becoming an ancient.
Title: Aya Blaze
Developer: Bastian
Aya Blaze is a high-speed, low gravity arcade racer with focus on a fluid racing experience and energizing, uplifting vibes
Title: Aye Captain!
Developer: Aye Captain team
Aye Captain! is a rogue-like tactical pirate game. Sail through the waves, kill enemies, steal ships and become The King of The Seas! FTL in a pirate world
Title: SOUL
A VR relaxation game, a digital home away from home

Sunday, May 22, 2016

Quick Fix: Screenshot Saturday 5/21

Title: Operetta
Developer: Brian Crick
A space opera game that combines 4x strategy and arcade-style shooters
Title: Solitairica
Developer: Righteous Hammer Games
Solitairica takes RPG combat and challenging roguelike progression to a fresh new place—the world of solitaire! Using a variety of magical items and powerful spells, battle your way through a horde of ever-changing enemies and defeat the horrible Emperor Stuck.
Title: City Climber
Developer: Ondrej Angelovic
City Climber is a dynamic climbing game situated in city environment. You are the one in control of the climber`s arms and your task is to climb wide variety of structures as fast as possible. But it is not so simple. There are always some obstacles in your way. You can run into moving pistons, ladders wooden barricades that you need to break and much more.
Title: Starborne
Developer: Solid Cloud Games
Starborne is a take on the grand-strategy 4X genre with the added powerful impact of being a multiplayer game played in real-time. In Starborne, each game will last six months culminating in a decisive endgame. You start with a fledgling station and as you invest in its infrastructure you will see it take shape and its borders grow, bringing unclaimed territories under your sovereignty.

Sunday, May 15, 2016

Quick Fix: Screenshot Saturday 5/14

Title: Event[0]
Developer: Ocelot Society
In a world where the humankind has embraced artificial intelligence, you are stranded on an abandoned spaceship.
Title: Keel-Haul
Developer: Summa Games
Keel-Haul is an asymmetrical multiplayer action game that pits the greatest pirate captains from across the seven seas against deadly sea monsters, in a battle for gold and glory. The game currently features local versus multiplayer, with 3 deadly pirate ships and a crafty Kraken.
Title: Heat Guardian
Developer: Denis Rudoy
Support the fire to survive a cold and dark world full of dangers and mysteries
Title: Hacktag
Developer: Piece of Cake Studio
A 2 players co-op stealth videogame with asymmetric gameplay

Sunday, May 8, 2016

Quick Fix: Screenshot Saturday 5/7

Sorry for another belated post. Will be back on track this week

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Title: Smash Bash
Developer: SmashBash team
Turn-based tactic game in setting of alternative WW1 history with mix of military technologies like steampunk and dieselpunk
Title: Rogues Like Us
Developer: Odd Byte Games
Become a Rogue and fight your way out of exile in this hack n' slash rogue-like.
Title: Decay of Logos
Developer: AndrĂ© Constantino
Decay of Logos is an immersive action/adventure third-person RPG influenced by Nordic folklore and by J. R. R. Tolkien’s high fantasy. You play as a girl on a journey with her companion, a mystical Elk. They fatefully meet after her village is destroyed by one of the King’s sons. Battered and oblivious of the culprit behind the attack, the girl will not rest until she has her revenge. During her quest she will unveil secrets about the King and his sons, slowly realizing that all is not what it seems.
Title: Dogos
Developer: OPQAM
Putting the player in the shoes of Desmond Phoenix, a skilled pilot in command of sophisticated ships equipped with various types of powerful weapons, DOGOS invites you to explore 14 original open world levels completely made in 3D, giving players the opportunity to meet goals from any angle they can imagine! Intensive action, an insane amount of shooting and explosions, all accompanied by an incredible and catchy soundtrack.

Sunday, May 1, 2016

Quick Fix: Screenshot Saturday 4/30

Title: Amirelia
Developer: Magic Spell Studios
Explore a deeper meaning of friendship in the abstract world of Amirelia. Grab a friend and immerse yourselves in award-winning cooperative gameplay as you work together to overcome a variety of puzzles and other obstacles. Amirelia offers a vivid, rich environment where curiosity and imagination are not only welcome but encouraged
Title: CHIKARA
Developer: David Horn
Whether it's a simple drop toe hold, or a plasma blast to the face, Chikara gives users complete control over all the crazy action! Borrowing elements from both wrestling and fighting games, Chikara opens the wacky world of professional wrestling up even wider, granting the user power to employ not just traditional wrestling holds, but lasers, fireballs, rocket launchers and more!
Title: Kundalini
Developer: Zellk
The player controls Kunda, the celestial keeper of the resumption, attempting to appease the dying God and accompany him into the cycle of renewal. They need to ride the raging dragon's decaying body and ring the seven bells on his back to bring Ouroboros peace.
Title: MorphĂȘ
Developer: Pixelfoot Games
A relaxing mountaintop covered in stone 'tomes', where you can add/remove/modify elements of the ambient song that's going on.


Sunday, April 24, 2016

Quick Fix: Screenshot Saturday 4/23

Title: Lost Ember
Developer: Mooneye Studios
As a wolf with unique abilities, you uncover your destiny in the mysterious world of Lost Ember.
Title: Jazon and the Dead
Developer: 2nd Studio
Jazon and the Dead is a top-down 3D action-adventure in a world bursting with life the living dead, where we meet Jazon, an unlikely hero with a knack for killing zombies. Set in a dark and visually striking universe, influenced by sci-fi as the world imagined it in the 80s, Jazon must use both brain and brawn to solve puzzles and kick ass.
Title: Furious Angels
Developer: Morfeo
FURIOUS ANGELS is an endless arcade shooter set in the skies.