Friday, January 29, 2016

IOS Review #110: Knotmania

Title: Knotmania
Developer: 2 Think Games
Platforms: IOS Universal
Price: $2.99
If you've played Zen Bound or Shadowmatic, you're already familiar with the feel of Knotmania's gameplay. A relaxing atmosphere and tactile mechanics make Knotmania an enjoyable game, but the sentient alien entities that you untangle make it unique.
Knotmania revolves around the simple premise of untangling knots. Multi-touch controls lets you pull apart strings and twist, drag, and rotate with ease. But those fibers aren't static; instead they're living creatures, worm-like beings that flex and coil and react to your touch.

It may seem like a small change, but the notion of manipulating living creatures gives Knotmania its weird quirky charm. Each level begins with a twisted knot to tackle - sometimes a single worm, sometimes many entangled with each other - a calm relaxed mass indifferent to your presence. Begin tugging and dragging and, as expected, they resist and twist away, moving in slow graceful movements as if through water or in zero gravity. Maybe one worm will try to wrap around and wrestle with another. It adds an engaging vibe akin to an unearthly nature documentary to what's a relatively simple format.
Knotmania includes 76 levels, each one featuring a colorful pairing of room and strings. The oddly textured environments enhances the alien atmosphere, and seeing the shadows of the twisting, flowing worms against the backgrounds helps cement the sense that these are living physical things in the environment.

While the core gameplay is quite relaxing, there is an element of challenge in completing the levels under a time limit, as well as the optional goal of using the fewest amount of touches. An upcoming update will add a Zen mode that removes the timer.
Knotmania is available for $2.99.

1 comment:

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