Monday, October 6, 2014

No Money, No Problem: "Ludum Dare 30" Edition, Part 2

Ludum Dare 30 ended in August, with hundreds of entries to check out. If there's one thing I love about game jams like this and 7 Day Roguelike, it's seeing the many creative interpretations of the themes. I couldn't possibly play every entry so here's a selection of some of the more interesting and fun entries I played.

Part 1

Rest In Peace
A simple shooter where you must swap between the world of the living and the dead. Enemies will return to life unless you burn their corpses in the alternate dimension.
Swing through the levels and switch between dimensions to avoid certain barriers and obstacles. The grappling feels a bit unwieldly and could probably be more refined, but still worth checking out

A cool Sokoban-inspired puzzle game where you control two characters and must interact by switching dimensions. Certain platforms and switches are only available in one dimension or the other.
Glitched is a shooter set in a virtual landscape, where you must clear away glitched growths and defeat enemies. Not the fastest, or most hectic shooter, but the glitch effect is cool and it's an enjoyable experience that grows more challenging as more enemies are introduced
A puzzle platformer. Control two characters that reside in their own realities but can interact with each other. Some obstacles may be hazardous in one world but not in the other, and the fluid switch between worlds is really well done. 
A minimalist puzzler where you switch dimensions to navigate through obstacles. Not that challenging, but the visuals and backgrounds make it worth checking out.
Not much game here, but certainly an enjoyable meditative experience. Essentially you're presented with a revolving globe and by tapping different patterns of colors, you can spawn various environmental items - a tree here, a mountain there - thus offering new colors and new items to spawn. An interesting feature is that you can play solo or with a random anonymous player.
An interesting shooter with a great visual style, but feels far complete. Switch between the red and blue layers to avoid enemies, but you can only shoot while in the red layer. Definitely has potential for an expanded game.
A quick game where you essentially got to play HAL. As the ship's sentient AI, rid the spacecraft of all humans by manipulating the various systems onboard.
Line Crossing
A short adventure as you explore a mysterious alien train. Has some lovely pixel art, an intereting story, and multiple endings
A sci-fi game of avoidance as you evade asteroids and missiles and smash through enemies. The low-poly art style and sense of movement makes Starpiecer an enjoyable experience.
A visually inventive auto-runner where you manipulate multiple dimensions to allow your rolling sphere to travel safely. The seamless transitions between worlds is very impressive and allows for some unique and interesting level design.

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