Developer: Phosfiend Systems
Platforms: PC, Mac
In-development
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A snowboarding game on an infinite mountainscape that evolves and changes as you ride it
If you've played Fract OSC, it's a game you can probably recognize in an instant. Its low-poly, vibrant, cyberpunk-esque landscape was a unique world to explore, especially when brought to musical life. So seeing Fulcrum, you might get flashbacks. The slick aesthetic remains, now with colder wintry palette, as the game revolves around first-person snowboarding rather than music-driven puzzles.
This isn't SSX or Snow. While you're grinding along rails, speeding through passes, and flipping through the air, Fulcrum promises a slower more exploration-driven experience, as you chase evasive lights through the world. Each region loops, letting you gain a lay of the land and master its secret areas and enjoy the architecture, before moving onto another area.
Steep drops through angular boulders. Neon-lit caves that would fit nicely in Fract's world. Serpentine rails around obsidian ruins. Fulcrum offers both skillful challenge on obstacle-strewn descents and zen-paced exploration, measured at your pace as you travel across the terrain. Fluid movement, big jumps, and wind-whistling speed opens up a moveset that you tackle any of Fulcrum's abstract slopes.
Fulcrum is currently in development, with no release date slated at the moment. You can learn more about the game on its Tumblr and TIGSource devlog.