Developer: Titouan Millet
Platforms: PC, Mac
Lumino City. Papers Please. The Room. Deadnaut. Disparate genres, atmosphere, stories, and gameplay, all linked by a singular concept: tactile interactivity. More than merely pressing buttons on your controller or keys on your keyboard, they present you with dials to turn, switches to flip, panels to activate, turning the means of interacting with the world into a puzzle in itself. Mu Cartographer is perhaps the epitome of that idea, where learning how to discover alien secrets and landscapes is as much a part of the game as the discovery and exploration.
But first you have to understand how to use the device at hand. You'll undoubtedly start with cautious inquisitive interactions, dragging and clicking each button and dial to see what it manipulates and how changing them affects the manipulation, and gradually what is a cluster of odd symbols and icons becomes something you understand. How one dial lets you zoom in and out, or move your central porthole across the land, or rotate the world, or perhaps even alter the environment itself.
Seeing how your actions influence the land is enjoyable on its own, and endlessly gorgeous, but Mu Cartographer isn't merely an interesting piece of interactive art. There are secrets to be found, signs of civilizations amid the vast landscape, and perhaps by mastering the console, you'll be able to uncover more than just how to make the world look pretty...