Developer: Teknopants
Platforms: PC
Price: $14.99 (on sale for $11.99 through Humble)
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Throw Tarantino, Hotline Miami, and 47 Ronin in a blender, and you'd get Samurai Gunn. Those three elements seem like a weird mix, but that's the kind of vibe I'm getting during my time with Samurai Gunn. Take the samurai films of old, ramp it up to eleven with Tarantino-style violence and blood, and then imbue that with the lightning-fast white-knuckle pace of Hotline Miami, and that's Samurai Gunn in a nutshell.
It's not just this frantic dance of death that makes Samurai Gunn so compelling, but the sheer variety of arenas as well. From levels consisting of moving platforms and traps to levels with spike pits and warping tunnels, to levels made of nothing but easily breakable bamboos so that the layout changes and shrinks as you play, they are numerous and each must be learned and mastered if you wish to succeed.
It's the little details that round out this impressive package. Fall into a pond and your gun won't fire but instead misfire and discharge spurts of water. Decapitated heads roll around and a fresh kill will stain the water pink. Your sword slashes through blades of grass. Your blood and bodies stay behind, monuments and reminders of your past failures. Play dead among the corpses to confuse your enemy. Slash at your foe at the same time he does, and you'll clash swords and fly apart, leaving a dust trail in your wake.
I've only played solo Survival but in my opinion, that's impressive and substantial enough to enjoy. I can only imagine that multiplayer is even better thanks to human players instead of AI. You can play co-op against bots or fight against each other in Versus mode. As for Samurai Gunn's future, the developer has said he's "interested in experimenting with different types of enemies, modes, and other things" so there's only more frenetic bloodshed to come. You can purchase the game on here or Steam; the game is also set to release on PS4 and Vita next year.
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