Platforms: PC, Xbox One
A quick glance at Anarcute, and one might assume it's some kind of RTS or strategy game. How else can you control and direct such a large crowd of rambunctious rioters, especially when the two other games in development about protesting mobs - RIOT and Okhlos - hewn to the tactical design. But Anarcute isn't like that; in fact, it's a breezy arcade-y action game that feels like part puzzle game, part shooter.
The set-up is simple: evil world-dominating corporation, police force in the city streets, take down the bad guys. That last part is where Anarcute shines. Starting as a single animal protestor, moving through each level's streets allows you to gather up others and grow your one-fox/frog/giraffe/etc-protest into a dozens-strong mob. The tight maze-like stages and pre-set enemies gives Anarcute the sense of a fast-paced puzzler; you need to choose the best approach through the streets, deciding which enemy and hazards to tackle in the best order to build your mob while losing the least amount of protestors. There's even a slight stealth aspect, as you avoid enemy line of sight until you have a large enough group to take them on.
Loosing protestors is something you want to avoid, because the size of your mob is more than just a visual effect. Your mob acts essentially as a ship in a shoot-em-up, each individual acting as a point of health and being to able to carry items as ammo. Early levels may just have you facing single cops and lasers, once rooftop snipers, armored foes with area-of-effect attacks, and rockets enter the mix, Anarcute becomes an evasive shooter. Using your mob's dash to dodge attacks, unleashing hailstorms of debris, charging up your shockwave to gain some breathing room. The game's mechanical bosses put those skills to the test.
The size of your mob also enables powerful abilities, from being able to knock buildings like an unsteady jenga tower or blast enemies back with a stomp to temporary invincibility and buffed attacks. These abilities tie into both the puzzle aspect and the action, as building your mob up to defeat well-guarded areas is key, as is keeping your larger mob alive with well-timed dodges and use of your abilities. Tokens earned through the campaign also unlocks perks and upgrades that can add a fiery touch to your stomp or allow thrown objects to bounce into additional enemies, among others.
While Anarcute isn't the most taxing game in terms of difficulty, it has enough moving parts - keeping your mob alive, assimilating more protesters, avoiding enemies until your mob is big enough, using abilities, dodging, attacking, and so on - to make it a reasonable challenge. The aesthetic may be colorful, cartoon-y, and vibrant, but Anarcute is surprisingly involved and briskly-paced beneath its veneer of cute animals.