Saturday, November 28, 2015

Quick Fix: Screenshot Saturday 11/28

Title: Manifold Garden (formerly Relativity)
Developer: William Chyr
Manifold Garden is an exploration puzzle game that imagines a universe with a different set of physical laws. Set in an Escher-esque world filled with secrets and mysteries, you utilize a unique gravity manipulation mechanic to turn walls into floors. Learn to see the world through whole new perspectives as you navigate mindboggling architecture and solve seemingly impossible puzzles.
Title: Innerspace
Developer: PolyKnight Games
Piloting an agile craft, take the role of an unnamed cartographer to explore the various bubble-worlds, collect relics, and encounter each bubble’s unique patron deity- all in order to discover more about the universe, its history, and its future.
Title: Subscout
Developer: Retrific
You play as a failed explorer who always wanted to explore the depths of the ocean. In a world where no one is interested in the ocean you are the only one who thinks that there is more than just water and a few fish. You decide to scrape together your last money and to buy a boat. Where the ocean is deepest you decide to start your journey.
Title: Luisa: The Sorceress Awakens
Developer: Logic Squirrel Studios
Luisa: The Sorceress Awakens is a pixelated, exploration platformer. The game is heavily inspired by NES action adventures

Friday, November 27, 2015

The Watchlist: Rise & Shine

Title: Rise & Shine
Developer: Super Mega Team
Platforms: PC, Consoles
Mid 2016
Think of a more arcadey Another World, also with a very tight relationship between gameplay and story
In a word of game characters and digital threats, you're the only hope. Wielding the powerful handcannon Shine, young Rise must venture out into the war-ravaged landscapes and destroy enemy hordes and towering bosses in the upcoming Rise & Shine.

Rise & Shine is a side-scrolling mix of action and puzzles, as you take cover, blow away your enemies, and explore a world of game characters and tropes. The combat and exploration pops with color and charm, thanks to the game's vibrant hand-drawn artstyle.

I was able to try out a recent Rise & Shine press demo, showcasing an early level, and the blend of shooting and bullet-based puzzling was a fun and unique experience.
Combat in Rise & Shine is hectic but also deliberate. Cover shields you from projectiles, letting you time your shots and choose how to handle an encounter, which enemies to deal with first, and such. But it isn't all careful cover shooting; double-jumping and dashing around onslaughts of grenades, missiles, and sprays of bullets is just as important if you want to survive.

Your gun Shine isn't just useful offensively, but solving the game's puzzles as well. A wide array of bullet modifiers are available, from remote-controlled rounds to electric bullets that can disable robots and charge machinery, While those bullets allow you to take on enemies in different ways, they also allow for a variety of puzzle types. One challenge might have you weaving a bullet through remote-control fields to reach a button or hit hard-to-reach switches as you navigate gates
Rise & Shine already features satisfying gunplay and gorgeous art, and the mechanics have the potential for tricky puzzles and challenging bosses. You can learn about Rise & Shine on the game's site and TIGSource devlog.

Tuesday, November 24, 2015

PC Review #133: Glitchspace

Title: Glitchspace
Developer: Space Budgie
Platforms: PC, Mac, Linux
Price: $12.99
While some games like Hacknet and Uplink present relatively realistic focus on manipulating systems and code, many revolve around a more game-y form of programming, from Gunpoint's Crosslink to Spacechem's chemistry veneer. Glitchspace combines first-person puzzle platforming with a sleek visual programming mechanic.
Glitchspace drops you into a minimalist expanse of floating architecture and portals. As you traverse the levels, new programming mechanics are unlocking, allowing you to manipulate the properties of red platforms. As a platformer, Glitchspace is simple; you won't need split-second reflexes to jump across gaps or ride along moving objects. But where Glitchspace excels is putting the power to manipulate the world at your fingertips, through its clean visual programming interface.
Altering physics, editing logic, transferring momentum to objects, and much more is possible through Glitchspace's programming. The interface is presented through a simple-to-navigate menu of linking nodes, divided into sections such as Math, Vectors, and Logic. Combining nodes lets you turn a platform into a powerful trampoline, edit a passing object out of existence, or even change your own properties.

From exploring the game's odd stages to mastering the programming puzzles in both the campaign and Sandbox mode, Glitchspace is easily my favorite in the genre. The interface is simple to use and easy to understand, and there's something quite satisfying about seeing the effects of your manipulation in real-time, as platforms shift and change or launch you through the air. Exploring with the programming possibilities in Sandbox shows the potential depth for challenging and complex puzzles, especially when you find yourself drifting through the world because you made a platform disable the effects of gravity.

Glitchspace was completely revamped in a recent Alpha 2.0 update, improving everything from the art style to level progression and the look of the programming interface, and the game continues to grow on Early Access. The developers are currently working on a better tutorial, a level editor, and crafting new challenges.
Glitchspace is available on Steam,, and IndieGameStand.

Monday, November 23, 2015

No Money, No Problem: Who Must Die

Title: Who Must Die
Developer: Antoinusitos
Platforms: PC
Who Must Die is a polished and eerie puzzle/adventure game that, in the vein of recent releases Her Story and Contradiction, uses full motion video to great effect.

Designed for the Epic Game Game Jam, the premise is simple. A bank of monitors, three subjects, and one of them is infected with a disease. From your control room, you must figure out which person is the carrier...and kill him.
Learning who's infected and who's not involves using various stimuli on the subjects and closely watching their reactions on the monsters, using info and clues in the station to look out for key behaviors. It's unique, compelling, and a smart use of FMV, given the game a realistic voyeuristic atmosphere that graphics alone couldn't have accomplished.

Who Must Die is available to download on

Saturday, November 21, 2015

Quick Fix: Screenshot Saturday 11/21

Title: SPACR
Developer: Jaroslav Meloun
SPACR is an adventure game about time and space travel. Drive vehicles and ships, talk to people and bots, navigate, fix circuitry, fetch items.
All the planets, stars and galaxies are to scale
Title: Timruk
Developer: Studio Oleomingus
A storybook adventure from within Somewhere
Title: Pictures of a Reasonably Documented Year
Developer: Outlands Games
You found a computer. What happened to the owner?
(Released, free download)
Title: Slime Rancher
Developer: Monomi Park
Slime Rancher is the tale of Beatrix LeBeau, a plucky, young rancher who sets out for a life a thousand light years away from Earth on the 'Far, Far Range' where she tries her hand at making a living wrangling slimes. With a can-do attitude, plenty of grit, and her trusty vacpack, Beatrix attempts to stake a claim, amass a fortune, and avoid the continual peril that looms from the rolling, jiggling avalanche of slimes around every corner.
Title: Bombslinger
Developer: Mode4
Bombslinger is a Spaghetti Western single and (local) multiplayer player action game very much inspired by Bomberman.
It's a classic quest to avenge your family's murder by the hand of your younger brother and former posse-companion, the Gunslinger.

Thursday, November 19, 2015

The Watchlist: The Last Shore

Title: The Last Shore
Developer: Pulpo Games
Platforms: PC, Mac
Releasing mid 2016
A girl must sail across the ocean, visiting islands and collecting powerful artifacts, to confront the gods and save her family
Inspired by games like Zelda, Shadow of the Colossus, and Proteus, The Last Shore is an adventure across an ocean fraught with monsters and mysteries. Wielding blade and bow, you guide a young woman on a seafaring journey to defeat the gods.

The Last Shore drops you in a vast randomized sea, filled with islands, towns, dungeons, and other locations. From vine-choked temples to towering mountains, each island is unique, offering dungeons, monsters, puzzles to solve, or items to gather. The sea is just as varied, featuring both calm waters and massive underwater monsters to avoid during your travels. Sailing across the ocean is a mechanic to be explored and mastered.
To face the gods and other beasts, you'll be able to equip powerful weapons, from the bow of Artemis to a sword of light found deep within Ares' volcano. Combat looks to be fast and focused on deft evasion and precisely timed attacks.

Text is sparse in The Last Shore's tale of adventure and adversity. Instead, its narrative is told through the environment, animations and music, and the game's vibrant pixel art.
The Last Shore is slated for a mid-2016 release and is currently seeking funds on Kickstarter. You can learn more about the game here.

No Money, No Problem: Rejection

Title: Rejection
Developer: qwerty
Platforms: PC, Mac, Linux
You awaken in a dark futuristic room. Lights power up, consoles rise from the ground, screens appear on the walls. In Rejection, you need figure out how to escape before it all resets.
The game's page recommends that you have a paper and pen at hand; this is that kind of puzzle game. Each console has an array of colored buttons, and figuring out the proper pattern from the surrounding screen is the only to get out. It's tricky, satisfying when the clues and solutions finally click, and features an uninviting Alien-esque atmosphere, due its retro sci-fi tech and aesthetic.
Rejection is available to download from